Secrets Lookup Table
Nuke the mothership » Devlog
Here you can look up all locations and details on derelict memory banks and encoded vaults, in case you're stuck.
Memory Banks
| Summary | Membank Coords | Hint Coords | FM1 Coords | FM2 Coords |
| Tutorial | 220, 66 | 217, 63 | 305, 126 | 203, 58 |
| Spiders | 222, 130 | 233, 159 | 208, 170 | 227, 122 |
| Confidential Files | 152, 63 | 105, 89 | 114, 70 | 163, 75 |
| The Scrapyard | 83, 121 | 102, 122 | 143, 132 | 165, 144 |
| The Flare Poem | 201, 171 | 223, 216 | 173, 238 | 162, 193 |
| Encoded Vaults | 408, 46 | 405, 49 | 418, 40 | 340, 28 |
| Trading Post | 493, 101 | 455, 113 | 467, 141 | 450, 79 |
| Oscar's Gifts | 528, 174 | 570, 225 | 573, 214 | 534, 177 |
| Oscar can't use logic | 578, 227 | 536, 167 | 550, 263 | 520, 117 |
| The Trading Post Price Rant | 427, 143 | 349, 235 | 381, 221 | 341, 218 |
| Sporebrained Tactics | 477, 214 | 587, 268 | 515, 322 | 558, 284 |
| Wilson's Disease | 337, 216 | 318, 246 | 334, 289 | 245, 298 |
| You don't eat where u shit | 66, 280 | 85, 213 | 101, 409 | 148, 393 |
| Shield Projectors ain't safe | 103, 535 | 123, 531 | 113, 494 | 136, 434 |
| The Prostate | 297, 576 | 323, 585 | 431, 509 | 341, 577 |
| Serpulo is a shithole | 593, 425 | 584, 402 | 513, 451 | 417, 502 |
| The Red Meteor Lore | 115, 476 | 109, 552 | 99, 536 | 282, 577 |
Vaults
All Vaults contain 100-120 Oxide and 10-50 Carbide, unless stated otherwise.
| Vault # | Vault Coords | Hint | Solution | Rewards |
| Home | 311, 141 | HintOres directly below the unloaders |
SolutionScrap Copper Coal |
Graphite 250-500 Silicon 100-300 Titanium 100-200 |
| Home II | 248, 48 | HintDiodes pointing at ores |
SolutionCopper Copper Titanium |
Pyratite 250-500 Silicon 100-500 Thorium 100-200 |
| The Tutorial One | 381, 24 | HintNearby DrillsCareful, the third unloader is set to sand! |
SolutionLead Sand Coal |
Pyratite 1-500 Beryllium 100-300 Tungsten 10-100 |
| Trading Post | 476, 90 | HintBuilding above the vault (it's not a solar panel!) |
SolutionLead Metaglass Silicon |
Graphite 250-500 Silicon 100-300 Titanium 100-200 |
| Derelict Base Southwest | 99, 89 | HintRepair Turret |
SolutionThorium Silicon Plastanium |
Plastanium 200-700 Thorium 500-900 Blast-Compound 200-500 |
| The risky one | 49, 390 | HintTerrain walls.Also mind the Foreshadow and the nearby drop zone! |
SolutionSand Spore-Pod Graphite |
Surge Alloy 750-1000 Phase Fabric 750-1000 Tungsten 400-800 Double Oxide and Carbide |
| The large ford | 360, 245 | HintThe Factories to the left from top to bottom |
SolutionPyratite Silicon Surge-Alloy |
Pyratite 750-1000 Silicon 750-1000 Surge-Alloy 400-800 |
| The fridge | 536, 170 | HintThe solution is mentioned in the hint at 536, 167. You'll need logic to open it. Replace the derelict unloaders with your own. |
SolutionBeryllium Tungsten Carbide |
Beryllium 750-1000 Tungsten 200-500 Thorium 750-1000 Carbide 10-80 |
| Near the Navanax Port | 548, 291 | HintIn the water below the unloadersMind the foreshadows! |
SolutionSpore-Pod, Coal, Lead |
Blast-Compound 750-1000 Surge-Alloy 100-300 Tungsten 100-200 |
| In the enemy territory | 381, 402 | HintBuilding above the vault, Not the Beryllium in the walls! |
SolutionLead Thorium Silicon |
Surge-Alloy 1000 Silicon 800-1000 Phase-Fabric 600-900 |
| At the beryllium wall | 505, 427 | HintWalls below. |
SolutionPlastanium Beryllium Plastanium |
Plastanium 900-1000 Beryllium 500-1000 Tungsten 250-500 |
| In the space base | 588, 435 | HintWalls below, Diode points at the middle one |
SolutionTungsten Carbide Tungsten |
Tungsten 900-1000 Carbide 50-150 Oxide 0-500 Thorium 500-1000 Beryllium 500-1000 |
| At the Volcano | 142, 373 | HintOres below the unloaders.Careful, the thirs unloader is set to Phase-Fabric! |
SolutionCoal Coal Lead |
Silicon 750-1000 Plastanium 500-1000 Surge-Alloy 250-1000 |
| At the edge to space | 508, 467 | HintDiodes pointing at several ores |
SolutionThorium Graphite Scrap |
Thorium 1000 Phase-Fabric 1-500 Scrap 1000 |
| Cave near the Quad-Factory | 426, 514 | HintBuilding above the vaultCareful, the second and third unloader are set to Phase-Fabric! |
SolutionGraphite Titanium Silicon |
Surge-Alloy 500-1000 Silicon 900-1000 Tungsten 400-800 |
| East of northern drop zone | 351, 561 | HintDiodes pointing at oresTip: you can pause building and draw straight lines with conveyors to make sure you get the correct lineup! |
SolutionBeryllium Beryllium Beryllium |
Beryllium 1000 Tungsten 1000 Oxide 1-1000 Carbide 1-200 |
| Cave northwest of northern drop zone | 277, 575 | HintWall OreMind the Foreshadows! |
SolutionThorium Tungsten Beryllium |
Surge-Alloy 750-1000 Silicon 1-1000 Tungsten 600-900 |
| In the red ice cave | 119, 549 | HintWould you be fucking shocked if i told you the building above the vault is not actually a real Oxidation Chamber?Bonus hint: The diode points at the Logic Display, then there's a '=', then it points at the building above. |
SolutionLead Metaglass Silicon |
Oxidation Chamber, Atmospheric Concentrator, No Items |
Oscar's Gifts
Oscar (and only Oscar) generates a random special building when he's not carrying any payload for 15-30 minutes. The timer restarts every time you drop all of his payload. The building will also have a random rotation (relevant for heat-related mechanics)
| Gift | Chance |
| Thruster | 20 % |
| Neoplasia-Reactor | 10 % |
| Silicon Arc Furnace | 10 % |
| Pyrolysis Generator | 10 % |
| Chemical Combustion Chamber | 10 % |
| Electrolyzer | 8 % |
| Atmospheric Concentrator | 5 % |
| Oxidation Chamber | 5 % |
| Cyanogen Synthesizer | 4 % |
| Surge Crucible | 3 % |
| Phase Synthesizer | 3 % |
| Flux Reactor | 2 % |
| Carbide Crucible | 2 % |
| Electric Heater | 2 % |
| Slag Heater | 2 % |
| Phase Heater | 1 % |
| Slag Centrifuge | 1 % |
| Heat Reactor | 1 % |
| Heat Source | 0.5 % |
| Liquid Source | 0.4 % |
| Item Source | 0.1 % |
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Nuke the mothership
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